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concepts

paul-3/31

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rock towne plain grand civic barber creston
shop club field river studio quartet crotch

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rock towne plain grand civic barber creston
club shop quartet field river studio crotch

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paul - 2/23
games invention
I'm been thinking a lot about Creston as a place that marks the transition from city to suburb. It is on the edge of where the city ended. The country club was an early institute of wildness at the edge of town. The housing development east of the club is a pristine example of suburban housing devleopment. Much of the culture of suburbs are sticking points to this day and are embodied in spaces (public and private) and in material goods which of are items of desire and consumption. Much of the promise of the suburbs is about experience. Space and relaxation/ calmness/ idealized nature/ recreation. (At the end of each of the lines of mass transit, the private companies operating transit developed recreational parks).

I like the towne club concept because of how it engages this promise in it's brand and in the promise of flavor and enjoyment. As a lost brand it opens up the constructedness of the now accepted "naturalized" brands.

Games and RE-Creation
In terms of the promise of the life in the suburbs, recreation is a big one. It is tightly connected some major cultural categories that are related to visual/material forms.
1. space (golf, tennis, football) can all be interpreted as games about property. Space is needed for them all, and space has new, artificial, imaginative, and powerful meanings within the construct of the games.
2. Imagination objects: Game pieces, bats, balls, courts, hoops, ropes are all items through which we extend our imagination in social space in relation to others. After one engages a game and becomes familiar with the game objects, every little thing about the object can become full of meaning and significance. The industry of facilitating this materialized cultural imagination is huge. How might we as artists give the design and making of such variation back to citizens? Why don't people alter their own tennis rackets and golf clubs? Our imagination is nearly fully facilitated by commerce.
3. Rules/codes; each game has a set of rules or codes that prescribe or constrain behavior and interaction. These are meaningful as metaphoric laws or social mores. How the rules change, bend, are mediated (written or remembered), and enforced all have rich implications.
4. Mindless fun: games are good to play not because of their intellectualized cultural meanings, but because of their integrated experiential, psychological, sociological exercising. They mess with hugely meaningful human things, but do it in a completely virtual space - where there are no consequences, injuries, deaths, . . . . They are mindless fun, but deeply engaging and meaningful to the players. They facilitate behaviors and human engagement that would be completely unacceptable anywhere else in public.
5. Games are performance and social theater.

In many ways I could only hope that art (and public art) could have such relevance. I keep thinking about the neighborhood desire to turn the rock shop into a teen recreation center. I imagine a center of new games with recreated towne club soda for all.

How might we invent and present games in varied places around Creston?
How might games use the context here as a way of designing a very specific experience of fun?
How might games be particularly relevant to this place historically, culturally, spatially?

This activity could start playfully as a studio investigation. It is also granular and could become one or many related or non-related activities that all fit together curatorially.

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The Brittany Brainity Bonanza – FEBRUARY 18, 2005

Just now at lunch, Emily, Becky, Kate, Jenny Pope and I had a wonderful discussion about our studio. Kate said she imagined making our entire space super shiny— glazing and waxing and glossing everything. I then continued to propose the idea I've been half joking half serious about for the past 3 weeks of suspending a huge cargo net about 8 inches above the floor in the space. This serves many purposes. First of all, it ceases all activity on the floor. The mop marks, the dust, the melted snow, the asbestos, the foot prints, and showcases them. It makes them an index that is decidedly (by us) finished. It makes the marks extremely important and vital to the foundation of the space, a history and a monument of people and time and function which no one made notice of, but literally trod over for decades. The different tiles also reflet this site-specificity and identity over time, and evokes questions and narratives. Why are there patches of mis-matching tile? Is there something that was covered up, or did one style just sell out at the local hardware store? Whose footprints are walking in circles? What were they thinking/experiencing while doing this? What footprints overlap, and what are the relationships between those people?
The cargo net provides a way of suspending the viewers and the trodders from disturbing these histories and artistic indexes of life and place. The difficulty of maneuvering on the cargo net almost creates child-like instincts of crawling on the nets, and therefore inspecting the floor at an unusual level, peering through the holes between the ropes at the showcased floors, noticing things never noticed before about the space through its often forgotten history of the floor index, and at a very personal level, low and in your face. One could even touch the floor by poking a finger through the spaces between the ropes to further examine their imagined stories.
Also, cargo nets remind me of the cargo nets in the ape house in zoos, and often with our large store front window and the activities that are new in this space, passers-by pause and stare in at us, sometimes cupping their hands against the glass, and I have felt like we almost need to or want to perform, just as the apes at the zoo, so the aesthetic quality of the nets is a signifier of many things, and could be more to others than the ones even listed.

Another way we discussed of showcasing the history of this space and appreciating its beautiful ugliness of the gutted dusty building is to cover the floor and walls with plexiglass, same idea, suspending the walls and floor behind an untouchable. Protecting us from hurting the floor and walls, ceasing all activity and arbitrarily calling them "finished", and creating the same spectator source as the cargo net, just a different quality. Making a floor important by showcasing it behind a clear protectant, kind of like framing trash and giving it a totally different connotation. Again, narratives would be formed as well as provocative questions, and history/index would be preserved and celebrated;
instead of focusing on making something "NEW" in the space, we'd celebrate the history and beauty that is still existing there, and some that has been mysteriously boarded over, mopped clean, or otherwise obscured, for any reason. We enjoyed the thought of the new footprints and marks made on the new plexiglass floor would be layered over and relate to the old marks, the foundation marks, and then we thought theoretically, once the new plexiglass layer was deemed "complete" with indexical history, then a new layer would be put on (all layers with about 1 inch of separating air betwixt) and continually, the space would be filled with layers of this indexical history, and evenutally the space would change as you'd have to stoop through it, then crawl through it and eventually, the space be so filled with history it would be inaccessable.

AND WE LOVE THAT.


      • Anne H.


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Paul (2/11) Near the end of the day today a few folks brought up 2 cases of empty bottles of "towne club". They got me thinking. Immediately a suburban brand, they got me thinking about the major distinction between "public" - towne, and "private" - club, and all that is loaded into these legal, cultural, economic, social distinctions.

Zona placed the cases carefully in the window and took everything else out. I shot a few shots of the bottles in the window. I'm having imaginations about the product as food, culture, media. I wondered about making some beverage and bottling it. Ideally we could go up to Kent Hills Country Club and drink some as we looked over the urban meadows. Maybe shoot a video or advertise the brand and the unique qualities that will acrue in anyone who consumes it regularly in large quantities.
click to see a few more towne club images.

Uploaded Image: dscn5643.jpg

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(2/9) Thoughts I have on the possibilities of our civic studio. Hopefully something of these can be useful; they're just a brainstorm i had while on the clock at work, mwa ha.

  • I like the idea that the studio is more of an event than a gallery/studio. (re: Mess Hall's events)
  • [from our conversations:] CS is kind of more like an organization than a class.

[From there I think:] what's the point? what might we do here?
We have to acknowledge our 'outsider-ness'... we're not creston, can't speak for them. BUT we gotta do something cuz we're artists! er, rock-shoppers.
  • shouldn’t plan something for the neighborhood, like our vision for their neighborhood. Be as organic as possible. Maybe: plan a project, but one that lets the neighborhood realize itself.
  • it would be more of a social change model, not disconnected volunteery model (inherently disconnected w/ community). There must be something we can make last even though we leave in april. (something w/ inertia) Could also give us broad direction.

possible goals:
  • promote dialogue
  • and noticing
  • questioning
  • envisioning
  • (hence, action)
  • really, just community-building
  • we're "learning-teaching"

[Qs, going off of teaching-learning:]
  • get people share (their knowledge, fears, hopes)
  • what means of communicating for those participating? (maybe we will need to invite, tempt ppl to participate…)
  • need some way of processing, seeing results of expressions/actions. What are ways to present this?
  • how do we have on-going effects, ripples? Start something self-sustaining – inertia.

using social networks
  • use volunteering to network, soon
  • can plug CS events where we volunteer!
  • 'strategic' volunteering. part of the bigger project –don’t let it be disconnected

possibilities
  • project that makes people take more notice of neighborhood
  • index—hold events, and somehow record/index the traffic or community presence there.
  • what kinds of events turn people out here?
  • what do we have to do to publicize, if we do events?
[as for making ripples:]
  • clothes—swap, donate to charity. Alter w/ message, image, prompt, something that can go on…
  • a time capsule
  • ppl keep records of their participation

what to share?
recipes
skills
advice
stories
contacts
books
movies
games
clothes
“junk”
thoughts
pictures
food
warmth
love
joy, pain etc.
art
money
furniture
dance
song
style
language
culture
hobbies

possible means of communicating
deposit box
time capsule
swap meet
recording – audio
book, paper
board
wishing well
show and tell
discussions
booth (as in ‘the ___ booth’)
walking down street
slam poetry
field trip (for school kids)
challenge
tempt them (to act)
‘court’ session
public debate
making things
potluck
confessional
canvas, wall
stage, theater
direct actions
public readings
public playing
zine
newsletter
workshop
dance
game night (or day)
mini carnival
‘fashion’ show
museum
Olympics/athletic competition
talk show format
clothing and accessories

means of indexing/recording
photo
video
audio
footprints/tracks
transcribe
writing
drawing
tracing
counting
graphing
mapping
filing
archiving
installation
insertion (installation of things into neighborhood...)
rubbings

so that's my cracked out brainstorm...i hope it's not too cryptic; it made perfect sense at the time. ;D
Rachel J

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Podcasting allows for a radio type show without FCC regulations. Its more like an audio BLOG. Furthermore, we would already have an audience to tap via Blame clothing.
http://www.npr.org/templates/story/story.php?storyId=4472935 ...Teresa

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How could the arts in a community become more like the open source computer developement. This is much of what Richard Florida is projecting in his ideas about the Creative Class. Also check out the concept of commons-based peer production, a theoretical model that explains how linux software develpment happens and could happen in other realms. http://www.benkler.org/CoasesPenguin.html
And it's application in government http://www.peerproduction.org/
In the creation of a digital library http://www.dlib.org/dlib/october03/krowne/10krowne.html
An example of a digital library project - that uses a similar software as this swiki. http://en.wikipedia.org/wiki/Main_Page

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What if we had "How to" flyers for initiating civic events like festivals/parades, reclaiming the trolley as mass transit? — Teresa
  • There are several precedents for the parade idea. In vermont the Bread and Puppet theater. In the Kwon text in the chapter on the Chicago projects (i think 4) she discusses a project that resulted in a parade. Interesting how older ideas of spectacle are somehow occluded by the spectacle of media. There is a 4th of july parade in a little neighborhood in gr called the hollyhock parade. Kids on bikes and goofyness all around. In the 60's and 70's in GR there was a great public spectacle called the 'Raft Race". People from all over the city made rafts of every imaginable sort and floated down the river (i think from North Park to Riverside - near Creston) in a wild display of human imagination and construction. From accounts I've heard it was a wild time. My father-in-law was part of a crew that put a calliope on a pontoon boat and went up and down playing toons. Ryan Ditrmer's (civicstudio-alabama) dad was involved with some designer colleagues. The event was cancelled after some accidents.
  • I especially like the idea of the trolly or of recreating it somehow. I'll bet that Plainfeild was a trolly line. There is quite a bit on this at the library. It was a great speculative market with various companies developing trolly lines on certain streets. Much discussion of what technology is the best; horse, electricity, . . . gas. Many of the companies also developed pastoral recreation areas at the end of the line - this was a way of generating business on evenings and weekends -much like free "nights and weekends" on cell phones. Once the infrastructure is there, how do you maximize and level usage, and by doing so attract more customers. Another very interesting development that had/has a great impact on public space is the tactics used by auto companies to concurrently; increase auto sales, encourage the development of suburbs (people would have to drive), encourage the public investment in highways, and gradually destroy public transportation. The public transportation tactic was first to transition municipalities to the use of busses rather that electric/rail. Then to let the buss system to decay. The interim step of busses allowed them to benefit directly because they manufactured busses, while most trolley's lasted for years with regular maintenance. I think the PR campaign denigrated Trolleys as old-styled, inflexible, dirty, and the busses as modern, flexible, clean. I think it was GM that was sucessfully sued for the tactics they used, but it was too late. -PW 1/26

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annotated space

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research/trace/document utility systems/infrastructure -b. schorn
This studio project was created by Brian Schorn and used in CPS. It was designed to be done from one's home, but we could do it from the space in Creston. Check out his project description Seeing Connections (micro/macro systems)
what are the forms that interconnect us? how do they work?
what goes in and out of a space
  • mobile phone
  • phone
  • gas
  • water
  • sewer
  • electricity
  • air
  • cable
  • streets
  • sidewalks
  • railroad
  • public transport
  • mail
  • Shipping
  • radio
  • tv
  • internet
  • social networks
  • light

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set up quasi governmental agencies/public utilities - department of forestry - bureau of surrealist research

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land use analysis in the area

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trace the history particular places (land use, property value, design, crime . . )
  • plaza by library building
  • public library building on plainfield
  • war monument in plaza
  • kent country club
  • water treatment plant
  • industrial - residential border
  • railroad corridor
  • river
  • robert morris x
  • creston hs.
  • palmer elm
  • St. Alphonsis
  • Cini mini
  • house on the hill
  • Rock Shop
  • Kit Kat
  • dime store
  • oldest house in the area
  • Kent Hills road (why is it a dead end)
  • Kent Hills suburban development
  • Spencer and North
  • Cemetaries
  • movie theater

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possible committees
  • facility finance technology
  • program studio promotions
  • social network engagment -volunteer

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  • group message board last edited on 13 April 2005 at 8:07 pm by ppp-69-214-6-193.dsl.klmzmi.ameritech.net.